343 Industries made two points in its blog post. First, the team deliberately shoots for a “classic” style that is less than in the last few games – Halo 4. Halo 5: Guardians and Halo Wars 2 ̵1; and closer to the original Master Chief trilogy. That means a “livelier palette,” cleaner “models and objects with less” noise, “Junyszek explained. Aesthetic shift should not mean loss of detail. “While we believe that this may not be everyone’s personal preference, we are behind this decision and we are happy that it resonates with so many fans from all over the world,” he added.
However, the fears of the fans go beyond the artistic style. The demo showed a fairly large number of pop-ups and an extensive video from the author Digital foundry explained some of the problems and shortcomings of the game’s lighting system. In short, Halo Infinite uses “dynamic” lighting, a more expensive and technically ambitious alternative to “static”. The problem is that much of the campaign demonstration took place in a gloomy valley out of reach of the sun. Weapons, vehicles, and enemies — little light — and no static-lighting tricks to save the day — seemed a little lifeless.
343 Industries watched the internet Digital foundry video and agrees with its evaluation in “many ways” according to Junyszko. “We need to do something to address some of these areas and increase the level of fidelity and overall presentation of the final game,” he explained. However, it is not clear what the team will improve or change to address some of these issues. “We don’t have reliable answers or results yet, but the team is working as fast as possible on plans to address some of the feedback on detail, clarity and overall fidelity,” said Junyszek.
In a blog post, 343 Industries also confirmed that he is well informed about “Craig” – the enemy in the demo, who, if you stop recording the game at the right moment, looks comically bad in front of the Master Chief. Since the Xbox Games show, Craig has become a hilarious meme who, mostly in a good mood, underscores perceived problems. “We all had a hard time laughing at the constant stream of Craig memes that the community is breaking,” Junyszek wrote in a blog post.
This is not the first time that Microsoft has addressed the visual shortcomings of the game. Chris Lee, head of the studio at 343 Industries, told Polygon last week: “I’m sure we’re still developing a lot. We have the polishing and tuning that the team is working on to really bring the full potential of the experience to our fans by the end of this year. “If you haven’t already, the studio recommends watching the preview version of the campaign, which was uploaded to the official Halo YouTube channel, which looks significantly better than the one that appeared during the Xbox event.