343 Industries again responds to the negative feedback on the playable game Halo Infinite, which suggests that this time they do not expect full feedback and devote resources to work in the areas of criticism.
In a comprehensive blog post covering various hot topics around Halo Infinite, 343 devotes three complete paragraphs to the game’s visual theme. The studio essentially claims to adhere to a “classic” art style, yet acknowledges the comments on the game “appearing flat, simplistic and similar to plastic, the feeling of lighting matte and flat and pop-up objects.” Accordingly, they plan to “address some of these areas and increase the level of fidelity and overall presentation of the final game.”;
343 says that the Halo Infinite game demo was an “unfinished business,” so they thought that certain aspects of the visuals would not meet everyone’s expectations, but apparently other critics were not as expected.
“While some feedback was expected and there is talk of areas already underway, other aspects of the feedback have brought new opportunities and considerations that indicate that the team is taking it very seriously and working on evaluation,” the post reads.
343 The director of the industry experience, Dan Chosich, recently commented on the answer on Twitter, saying his response was audible. We now have a stronger understanding that the studio is actively working to improve the graphics of Halo Infinite, specifically based on feedback from the revelation of the game.
“We don’t have solid answers or outputs to share yet, but the team is working as quickly as possible on plans to address some of the feedback on details, clarity and overall fidelity. The team is determined and focused on making sure we have a beautiful world that players can discover when we start. “
Here is GamesRadar’s Josh West, who talks to 343 Industries about his goal Halo Infinite “the most ambitious Halo game ever made.”